Glossary
The stats and terms you'll see across the site, MLB and NFL.
Reading the Numbers
- Simulated games
- The sims play each game many times: 20,000 for MLB, 10,000 for NFL. Every chance they show is the share of those games where it happened.
- Typical
- The middle result of the simulated games. Half land above it, half below.
- Middle half
- The range the middle 50% of simulated outcomes land in.
- Likely range
- The range 8 in 10 simulated outcomes land in.
- Hold
- The book's built-in cut, also called vig or juice. The two sides of a line add up to more than 100%. The extra is the hold.
- Market %
- The chance the sportsbook prices imply, with the hold taken out and combined across books.
- Edge
- How far the model's chance sits from the market's, in percentage points. ▲ means the model rates that side higher than the books do.
- Fair price
- The model's chance written as odds, with no hold. A book price better than fair is in your favor.
- Best price
- The best odds any tracked sportsbook offers on that side right now.
- Outside model range
- The model and the market are more than 12 points apart in MLB, or 6 on NFL game lines and 18 on NFL props. A held market's own row carries a mark (tap it for details): a dashed yellow ring is Pending, a red slashed circle is Held. Once approved, a market shows normally with no mark. MLB has no review: a yellow dot there means shown with a warning. Numbers built from that market show plain, or a dash when held.
- Pending
- A market outside model range waiting on review. Its model numbers are hidden until then, and free views always hide them.
- Held
- An NFL market outside model range that review held back for this slate. Prices still show; model numbers do not.
- Free game
- One game each slate, open to everyone in full. MLB: earliest national-TV game. NFL: Thursday, else the earliest national window.
- Projected lineup
- The lineup the MLB sim uses before the real one posts: the team's last lineup against a starter of the same hand.
- Unusual here
- Where tonight's sim breaks from what a team has actually been doing, against its own Season, L30, L14 or L7 baseline.
- Outliers
- Players whose projection tonight sits well above or below their own recent form.
- L30 / L14 / L7
- The last 30, 14 or 7 games.
Picks and Bets
- Win Probability
- The Dafty model's chance a team wins, from its predicted run difference.
- Tier
- Max, Strong, Moderate or Lean. Moneyline tiers come from win probability. Prop tiers come from expected value. See Confidence Tiers below.
- Unit
- 1% of bankroll. Sizes are shown in units (u), rounded to quarter units.
- Kelly Size
- A stake sized to the edge and the odds. MLB picks and props use one-eighth Kelly, capped at 5u.
- EV
- Expected value: average return per unit if the model's chance is right. +5% is 5 cents per dollar.
- Model Score
- A 0–100 trust check from similar past games. Strong 70+, Fair 45+, Weak below.
- What's driving it
- The five inputs that moved a pick's win probability most. Bars to the right push it up. Bars to the left pull it down.
- Stale
- Odds more than 45 minutes old.
- Lock
- An MLB game locks 45 minutes before first pitch. The price and size at lock are what Results grades.
- Push
- A bet that lands exactly on the line. The stake comes back and counts as neither a win nor a loss.
- P&L
- Profit or loss in units, at the price taken.
- ROI
- Return on investment: P&L divided by the units staked.
Markets
- Moneyline
- A bet on who wins.
- Run line
- Baseball's spread, usually 1.5 runs. The favorite at −1.5 has to win by 2 or more.
- Spread
- Football's handicap. The favorite has to win by more than the number to cover.
- Total
- Over or under a posted number of combined runs or points. Also called the O/U.
- F5
- First five innings only. A tie after five is a push on the moneyline.
- NRFI / YRFI
- No run in the 1st inning, or a run in the 1st, by either team.
- Player prop
- A bet on one player's stat line, like strikeouts, total bases or receiving yards.
- One-way
- A prop the book prices on one side only. Its hold is estimated from that book's two-sided lines.
Pitching
- ERA
- Earned Run Average: earned runs allowed per 9 innings. Lower is better.
- FIP
- Fielding Independent Pitching: an ERA-style number built only from strikeouts, walks, hit batters and home runs. Strips out defense and luck.
- WHIP
- Walks plus hits per inning pitched. Lower is better.
- K%
- Strikeout rate: share of plate appearances that end in a strikeout.
- BB%
- Walk rate: share of plate appearances that end in a walk.
- K–BB%
- Strikeout rate minus walk rate. One of the best quick reads on a pitcher.
- Whiff%
- Share of swings that miss. Higher is better for a pitcher.
- Barrel%
- Share of batted balls hit at the speed and angle that most often go for extra bases. Lower is better for a pitcher.
- Avg EV
- Average exit velocity: how hard the ball comes off the bat, in mph.
- Hard-Hit%
- Share of batted balls hit 95 mph or harder.
- GB%
- Share of batted balls hit on the ground.
- Stuff+
- Our pitch-quality grade, built from Statcast run value per pitch. 100 is average. Higher means nastier stuff.
- IVB / HB
- Induced vertical break and horizontal break: how far a pitch moves, in inches, compared with a pitch thrown without spin.
- Velo Trend
- Recent fastball velocity against his season baseline. Positive means he's throwing harder.
- Season IP
- Innings pitched this season. Context for workload and sample size.
- Leverage
- How much a relief spot matters. High leverage is the 7th inning on with the game within 3 runs.
- Exposure
- The chance each reliever pitches tonight, in the sim.
Hitting and Defense
- AVG / OBP / SLG
- Batting average, on-base percentage and slugging percentage. On a game page they are this matchup's projection.
- ISO
- Isolated power: slugging minus average. Measures extra-base pop.
- xwOBA
- Expected wOBA: a hitter's value from exit speed and angle, not where the ball lands. Lower favors the pitcher.
- xBA
- Expected batting average from the quality of contact.
- OAA
- Outs Above Average: outs a defense makes beyond what an average fielder would, from Statcast. Higher is better.
- Catcher framing
- How often a catcher gets borderline pitches called strikes.
- Platoon
- How a hitter or pitcher does against the same hand or the opposite hand.
- Log5
- A way to combine a hitter's rate and a pitcher's rate into one rate for their matchup. The Pitches tab uses it pitch by pitch.
- Threat
- The hitter with the best matchup against tonight's starter, ranked by matchup xwOBA.
- Pitcher edge / Hitter edge
- Which side a matchup read favors: the starter or the batter.
Ratings, Signals and Trends
- OVR
- Overall rating, 0 to 100 across MLB. A team's blends offense 35%, starting pitching 30%, bullpen 20% and defense 15%.
- Rating tiers
- Elite 90+, Great 80+, Above Average 70+, Average 60+, Below Average 50+, Struggling under 50.
- Talent
- A player's true-talent estimate, pulled toward average until he has enough sample to stand on his own.
- Form
- How a player has done over his recent stretch. Ratings lean more on form as the season goes on.
- Signals
- Rule-based reads on a game from Statcast data, built once both lineups are confirmed. They sit beside the model and don't feed it.
- Signal strength
- ++ strong positive, + moderate positive, −− and − negative, ◆◆ and ◆ context. Context reads describe the park, weather or umpire and favor neither side.
- Reliability
- On skill reads, R is that tier's average effect against the rule's baseline, and n is how many past firings it rests on.
- Trend Ledger
- Each side's records straight up, on the run line, on the total and in the first five, measured against each record's own baseline. Context, not picks.
NFL
- EPA
- Expected points added: how much a play changed a team's expected points. The base of every NFL team rating.
- Game Script
- How the NFL sim expects a game to unfold: its shape, which way it tilts, how drives end, pace, and what happens if the script breaks.
- Matchup anatomy
- Each team's simulated rates next to the same rates against an average defense.
- If the script breaks
- The final margin and total for each halftime score the sim reaches often enough to read.
- Explosive plays
- Gains of 20 yards or more. In the matchup anatomy, explosive runs are carries of 10 yards or more.
- Cover, push, miss
- How often each side covers the posted spread, and how often the margin lands exactly on it.
- Key numbers
- Margins NFL games land on most often, led by 3 and 7. A spread on a key number pushes more often.
- vs avg defense
- A player's projection with the opponent's defense set to league average, so you can see what this matchup adds or takes away.
- Softness
- Ranks the 32 defenses 0 to 100 by EPA allowed per opportunity to a position. Higher means more given up.
- Role stability
- A player's offensive snap share by week. A role change shows here before the box score.
- Touchdown scorer
- Anytime and first touchdown lines. Books post the Yes side only, so the site shows Yes only.
- Flagged
- A Ledger line 3+ points from the market at 2+ books. Moneylines, spreads and TD scorers are never flagged.
- Paper ledger
- The NFL Ledger records what the sim flagged and at what price. Nothing in it is placed.
Bet Sizing
Bets are sized by the edge and the odds, not the tier. MLB uses one-eighth Kelly, capped at 5u. Lean and Moderate dogs get half. Under 0.1u is no bet.
Confidence Tiers
Moneyline picks
A Dafty model pick's tier comes from its win probability for that side. Higher tiers mean stronger conviction.
- Max
- Win probability of 72% or more. The model's rarest and strongest picks.
- Strong
- 65% to 72%.
- Moderate
- 58% to 65%.
- Lean
- 52.4% to 58%. Just past the break-even rate at standard −110 juice.
Dog vs. Favorite
Lean and Moderate picks split by price. A pick at +100 or longer is a Dog; anything shorter is a Favorite. Dogs get half stake.
Player props
Prop tiers come from expected value at the best two-sided sportsbook price. No tier inside sim noise, under two books, or at −250 or shorter.
- Props Max
- Expected value of 12% or more.
- Props Strong
- 9% to 12%.
- Props Moderate
- 6% to 9%.
- Props Lean
- 3% to 6%.
Totals
Over/under picks return for the 2027 season. Until then totals show the model's number for reference, with no stake.